Osmo learning games makes it fun for children to learn, using Toys as Teaching Tools. Osmo is Magic! In 2013, Osmo created a fun-filled & award winning learning games that interact with actual hand held pieces & an iPad and/or Fire Tablet, bringing a child's game pieces & actions to life (No WiFi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: Creativity, Problem-Solving, Confidence Gaining, Child-Led, Hands-On, Gender-Neutral, Curriculum Inclusion, Social/Emotional Skills, STEM/STEAM (Science, Technology, Engineering Math & Art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. OSMO enables the continuation of learning. Parents can track game progress, using child game profiles, on a parent app. Genius Kit for iPad focuses on the following game play: Shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (Masterpiece), counting with numbers/dice (Numbers), letters, spelling & vocabulary (Words). Approved by parents and teachers worldwide, used in over 30,000 classrooms. Tag your photos on social media with #Osmomagic to be featured!
Five award-winning games that transform your iPad into a hands-on learning tool
Turns core subjects, like maths (Numbers) and spelling (Words), into fearless fun. Number sense and math confidence
Encourages visual thinking (Tangram), problem solving (Newton), and creative drawing skills (Masterpiece)
Designed to adjust to kids aged 5-12 skill level. Toy-Of-The-Year-2015|TIME-Best-Inventions-of-2014
2017 Genius Kit comes with the Osmo Base (stand & reflector), game playing pieces (including upper and lower case Word's tiles) and stackable storage containers. Requires iPad to play.